Igor-Alban Chevalier – VP Creative and Writer/Production Designer

Aka “The Black Frog”

Igor’s multiple talents include illustration, creature and production design, sculpture, storyboarding, medieval fencing choreography and story writing.

Igor attended an Applied Arts School in Nimes, France where for three years he studied architecture, furniture design, illustration, graphic-design, fashion design and advertisement.

Then he decided to spend a year in the International Comic Book School of St Luc in Brussels mainly learning storyboarding to build up a strong visual narration sense.

Straight out of school, Igor began designing for a wide variety of media.

Illustrating for role playing game magazines, creating simulation games, designing and art directing/choreographing theatre plays at first he was called by Atari (Infogrames at the time) to conceptualize part of the story and the universe of the real time 3D videogame for Playstation 2.

Then he moved to London for 4 years – not knowing a word of English – where he worked consistently as a freelancer for the Jim Henson’s Creature Shop. There his speed and unusual twisted visual sensibility made him quickly one of the main Designers of the company.

For the past fifteen years Igor has provided a considerable amount of designs, illustrations, sculpts and storyboards for films like  Brotherhood Of The Wolf, Harry Potter And The Sorcerer’s stone, Feardotcom, Flintstones 2, Five children and it, The Snow Queen … etc.

Igor is now living in Berlin having jumped like a mercenary on call, from country to country for the past several years working as the film industry required.

On the side Igor has also developed to date two motion pictures concepts–stories and visuals—currently optioned by Vanguard films (producers of Shrek and Shrek 2) and one TV show optioned By the Jim Henson Productions. Several of Igor’s interactive and board game ideas are being considered by game and toy companies as we speak.


Credits – Feature Film and Television

2012 – Level and landmark designer for the video game company Gameloft – Montreal

2011 – Director/Writer/Sculptor/Designer/Art Director/Decorator of trailer and first episode of the « Boom Spectrum Space Pilot » TV series for Ankama Animations

2011 –  Comic Book Artist and writer on the « all Black Frog » Art Book/Magazine « La Dynamo – Le Catalogue paradoxal de dynamografika»

2010 – Cover Artist on Captain america, and Namor / X-Men series – Marvel

2010 – Storyboard Artist on « Project Hawx » – Ubisoft

2007/2009 – Comic Book Artist and writer on the 300 pages graphic novels Maggot, Conscient de Vacuitén The Moo Factory, Les Fondateurs and 2nd Generation

2005/2009 – Production designer and co-writer of Tusk – 3D Animated feature film – Director : Tim McGovern – Whisper Pictures

2005 –  RHYTHM & HUES (L.A.) VFX Conceptual Illustration – “X-Men 3”

WIZARDS OF THE COAST – Cards and packaging illustrations for the game Hecatomb

RHYTHM & HUES (L.A.) VFX Conceptual Illustration – Solace Director: Shekhar Kapur

2002 – 2004 – VFX PC (L.A.) VFX Conceptual Design – VFX Storyboards – bug Design – Creatures Models Matte painting extensions and VFX Art Direction on A Sound of Thunder directed by Peter Hyams.

2001 – CARROUSEL PICTURES through the post production facility MEDIACUBE (Milan) Conceptual design and VFX Art Direction on the Horror movie Feardotcom directed by Bill Malone.

2001 – THE MOO FACTORY (London) Story Development and Conceptual design for the feature film proposal Cyber Geishas optioned by VANGARD FILMS.

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, research AND logotype for the stage-play Noah’s Ark

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, design for Harry Potter

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, design on the film 5 Children and It

2000 – THE MOO FACTORY (London) Story Development and Conceptual design for the feature film proposal Zeppelin optioned by VANGARD FILMS.

2000 – THE MOO FACTORY (London) Story Development and Conceptual design for the TV proposal The Happy Meteor optioned by the JIM HENSON PRODUCTIONS

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, design and sculpt of the mask of the beast master – The Brotherhood of the Wolf

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, design, sculpture and art direction on the build of the Beast for the Movie The Brotherhood of the Wolf directed by Christophe Gans

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, story & design for an internal CG feature movie Groonbaboul the Moonmongers

2000 – JIM HENSON’S CREATURE SHOP (London) Concept, design for several commercials and pop band: Dick & Jane – Iceland SupermarketZero gravity – MilkywayThe mighty Robot, Sonic Boom and the band Giant.

1999 – JIM HENSON’S CREATURE SHOP (London) Concept, design and sculpts for the Flintstones 2

1998- JIM HENSON’S CREATURE SHOP (London) Concept, design and sculpture for the  FLINTSTONES 2 and for Arabian Nights  for Hallmark TV Productions

1997 – 1998- INFOGRAMES video game company LYON (France) design – sculpting commission work and packaging related high definition 3D illustrations on the video game STARSHOT for NINTENDO 64

1997 – Story, Sets, costumes and medieval sword fencing choreography on the play Cernnunos for BEC BENZEN (French Event company)

1997 – Illustration work on The Jules Verne CD ROM  (Jules Verne’s Legacy) for the company TRIUMVIRAT AVIGNON (France)

1997 – Sculpting commission work for the video game service company ANIMARE MARSEILLE.

1995 – 1997 – LUDOXYD CELLULE simulation games conception MARSEILLE (France) Games and visual concept for board games and role playing games.

1996  –  IN UTERO video game company (Paris France) 3D modelling

1995 – 1996 – INFOGRAMES video game company Lyon (France) Conceptual design and world concepts on Starshot for NINTENDO 64

1994 – 1995 – FREELANCE ILLUSTRATOR for Cassus Belli  first French Role Playing Game’s magazine